glVertexAttribL1d |
GL.Attributes.Set_Double |
glVertexAttribL2d |
GL.Attributes.Set_Double |
glVertexAttribL2dv |
GL.Attributes.Set_Double |
glVertexAttribL3d |
GL.Attributes.Set_Double |
glVertexAttribL3dv |
GL.Attributes.Set_Double |
glVertexAttribL4d |
GL.Attributes.Set_Double |
glVertexAttribL4dv |
GL.Attributes.Set_Double |
glUniform1i |
GL.Uniforms.Set_Int |
glUniform1iv |
GL.Uniforms.Set_Int |
glUniform2i |
GL.Uniforms.Set_Int |
glUniform2iv |
GL.Uniforms.Set_Int |
glUniform3i |
GL.Uniforms.Set_Int |
glUniform3iv |
GL.Uniforms.Set_Int |
glUniform4i |
GL.Uniforms.Set_Int |
glUniform4iv |
GL.Uniforms.Set_Int |
glUniformMatrix2iv |
GL.Uniforms.Set_Int |
glUniformMatrix3iv |
GL.Uniforms.Set_Int |
glUniformMatrix4iv |
GL.Uniforms.Set_Int |
glVertexAttribI1i |
GL.Attributes.Set_Int |
glVertexAttribI2i |
GL.Attributes.Set_Int |
glVertexAttribI2iv |
GL.Attributes.Set_Int |
glVertexAttribI3i |
GL.Attributes.Set_Int |
glVertexAttribI3iv |
GL.Attributes.Set_Int |
glVertexAttribI4i |
GL.Attributes.Set_Int |
glVertexAttrib4Iiv |
GL.Attributes.Set_Int |
glVertexAttrib1s |
GL.Attributes.Set_Short |
glVertexAttrib2s |
GL.Attributes.Set_Short |
glVertexAttrib2sv |
GL.Attributes.Set_Short |
glVertexAttrib3s |
GL.Attributes.Set_Short |
glVertexAttrib3sv |
GL.Attributes.Set_Short |
glVertexAttrib4s |
GL.Attributes.Set_Short |
glVertexAttrib4sv |
GL.Attributes.Set_Short |
glUniform1f |
GL.Uniforms.Set_Single |
glUniform1fv |
GL.Uniforms.Set_Single |
glUniform2f |
GL.Uniforms.Set_Single |
glUniform2fv |
GL.Uniforms.Set_Single |
glUniform3f |
GL.Uniforms.Set_Single |
glUniform3fv |
GL.Uniforms.Set_Single |
glUniform4f |
GL.Uniforms.Set_Single |
glUniform4fv |
GL.Uniforms.Set_Single |
glUniformMatrix2fv |
GL.Uniforms.Set_Single |
glUniformMatrix3fv |
GL.Uniforms.Set_Single |
glUniformMatrix4fv |
GL.Uniforms.Set_Single |
glVertexAttrib1f |
GL.Attributes.Set_Single |
glVertexAttrib2f |
GL.Attributes.Set_Single |
glVertexAttrib2fv |
GL.Attributes.Set_Single |
glVertexAttrib3f |
GL.Attributes.Set_Single |
glVertexAttrib3fv |
GL.Attributes.Set_Single |
glVertexAttrib4f |
GL.Attributes.Set_Single |
glVertexAttrib4fv |
GL.Attributes.Set_Single |
glUniform1ui |
GL.Uniforms.Set_UInt |
glUniform1uiv |
GL.Uniforms.Set_UInt |
glUniform2ui |
GL.Uniforms.Set_UInt |
glUniform2uiv |
GL.Uniforms.Set_UInt |
glUniform3ui |
GL.Uniforms.Set_UInt |
glUniform3uiv |
GL.Uniforms.Set_UInt |
glUniform4ui |
GL.Uniforms.Set_UInt |
glUniform4uiv |
GL.Uniforms.Set_UInt |
glUniformMatrix2uiv |
GL.Uniforms.Set_UInt |
glUniformMatrix3uiv |
GL.Uniforms.Set_UInt |
glUniformMatrix4uiv |
GL.Uniforms.Set_UInt |
glVertexAttribI1ui |
GL.Attributes.Set_UInt |
glVertexAttribI2ui |
GL.Attributes.Set_UInt |
glVertexAttribI2uiv |
GL.Attributes.Set_UInt |
glVertexAttribI3ui |
GL.Attributes.Set_UInt |
glVertexAttribI3uiv |
GL.Attributes.Set_UInt |
glVertexAttribI4ui |
GL.Attributes.Set_UInt |
glVertexAttrib4Iuiv |
GL.Attributes.Set_UInt |
glFlush |
GL.Flush |
glFinish |
GL.Finish |
glDebugMessageInsert |
GL.Debug.Message_Insert |
glPushDebugGroup |
GL.Debug.Push_Group |
glPopDebugGroup |
GL.Debug.Pop_Group |
glDebugMessageControl |
GL.Debug.Message_Control |
glGetDebugMessageLog |
GL.Debug.Next_Message |
glDebugMessageCallback |
GL.Debug.Message_Callback |
glGetLightfv |
GL.Fixed.Lighting.Ambient GL.Fixed.Lighting.Diffuse GL.Fixed.Lighting.Specular |
glEnable |
GL.Toggles.Enable |
glDisable |
GL.Toggles.Disable |
glIsEnabled |
GL.Toggles.State |
glCullFace |
GL.Culling.Set_Cull_Face |
glFrontFace |
GL.Culling.Set_Front_Face |
glPixelStorei |
GL.Pixels.Set_Pack_Swap_Bytes GL.Pixels.Set_Pack_LSB_First GL.Pixels.Set_Pack_Row_Length GL.Pixels.Set_Pack_Image_Height GL.Pixels.Set_Pack_Skip_Pixels GL.Pixels.Set_Pack_Skip_Rows GL.Pixels.Set_Pack_Skip_Images GL.Pixels.Set_Pack_Alignment |
glFrustum |
GL.Fixed.Matrix.Apply_Frustum |
glOrtho |
GL.Fixed.Matrix.Apply_Orthogonal |
glLoadIdentity |
GL.Fixed.Matrix.Load_Identity |
glPushMatrix |
GL.Fixed.Matrix.Push |
glPopMatrix |
GL.Fixed.Matrix.Pop |
glRotated |
GL.Fixed.Matrix.Apply_Rotation |
glScaled |
GL.Fixed.Matrix.Apply_Scaling |
glTranslated |
GL.Fixed.Matrix.Apply_Translation |
glBegin |
GL.Immediate.Start |
glColor4fv |
GL.Immediate.Set_Color |
glSecondaryColor3dv |
GL.Immediate.Set_Secondary_Color |
glFogCoordd |
GL.Immediate.Set_Fog_Distance |
glVertexPointer |
GL.Fixed.Set_Vertex_Pointer |
glColorPointer |
GL.Fixed.Set_Color_Pointer |
glEnableClientState |
GL.Fixed.Enable |
glDisableClientState |
GL.Fixed.Disable |
glDrawArrays |
GL.Objects.Vertex_Arrays.Draw_Arrays |
glDrawArraysInstanced |
GL.Objects.Vertex_Arrays.Draw_Arrays_Instanced |
glDrawElements |
GL.Objects.Buffers.Draw_Elements |
glDrawElementsInstanced |
GL.Objects.Buffers.Draw_Elements_Instanced |
glDrawElementsBaseVertex |
GL.Objects.Buffers.Draw_Elements_Base_Vertex |
glDrawTransformFeedback |
GL.Objects.Buffers.Draw_Transform_Feedback |
glDrawTransformFeedbackStream |
GL.Objects.Buffers.Draw_Transform_Feedback_Stream |
glPrimitiveRestartIndex |
GL.Objects.Vertex_Arrays.Set_Primitive_Restart_Index |
glVertexAttribDivisor |
GL.Attributes.Vertex_Attrib_Divisor |
glLoadMatrixd |
GL.Fixed.Matrix.Load_Matrix |
glMultMatrixd |
GL.Fixed.Matrix.Apply_Multiplication |
glVertex4dv |
GL.Immediate.Add_Vertex |
glVertex3dv |
GL.Immediate.Add_Vertex |
glVertex2dv |
GL.Immediate.Add_Vertex |
glNormal3dv |
GL.Immediate.Set_Normal |
glTexCoord4dv |
GL.Immediate.Set_Texture_Coordinates |
glTexCoord3dv |
GL.Immediate.Set_Texture_Coordinates |
glTexCoord2dv |
GL.Immediate.Set_Texture_Coordinates |
glLightModelfv |
GL.Fixed.Lighting.Set_Global_Ambient_Light |
glLightModeliv |
GL.Fixed.Lighting.Set_Color_Control |
glLightModeliv |
GL.Fixed.Lighting.Enable_Local_Viewer GL.Fixed.Lighting.Disable_Local_Viewer GL.Fixed.Lighting.Enable_Two_Side GL.Fixed.Lighting.Disable_Two_Side |
glShadeModel |
GL.Fixed.Lighting.Set_Shade_Model |
glLightfv |
GL.Fixed.Lighting.Set_Ambient GL.Fixed.Lighting.Set_Diffuse GL.Fixed.Lighting.Set_Specular |
glGetLightfv |
GL.Fixed.Lighting.Position |
glGetLightfv |
GL.Fixed.Lighting.Spot_Direction |
glLightfv |
GL.Fixed.Lighting.Set_Position |
glLightfv |
GL.Fixed.Lighting.Set_Spot_Direction |
glBlendFunc |
GL.Blending.Set_Blend_Func |
glBlendFunci |
GL.Blending.Set_Blend_Func |
glBlendFuncSeparate |
GL.Blending.Set_Blend_Func_Separate |
glBlendFuncSeparate |
GL.Blending.Set_Blend_Func_Separate |
glBlendColor |
GL.Blending.Set_Blend_Color |
glBlendEquation |
GL.Blending.Set_Blend_Equation |
glBlendEquationi |
GL.Blending.Set_Blend_Equation |
glBlendEquationSeparate |
GL.Blending.Set_Blend_Equation_Separate |
glBlendEquationi |
GL.Blending.Set_Blend_Equation_Separate |
glLineWidth |
GL.Rasterization.Set_Line_Width |
glPolygonMode |
GL.Rasterization.Set_Polygon_Mode |
glPointSize |
GL.Rasterization.Set_Point_Size |
glPointParameterf |
GL.Rasterization.Set_Point_Fade_Threshold_Size |
glRasterPos4dv |
GL.Raster.Set_Pos |
glRasterPos3dv |
GL.Raster.Set_Pos |
glRasterPos2dv |
GL.Raster.Set_Pos |
glPolygonOffset |
GL.Rasterization.Set_Polygon_Offset |
glClear |
GL.Buffers.Clear |
glDrawBuffer |
GL.Buffers.Set_Active_Buffer |
glDrawBuffers |
GL.Buffers.Set_Active_Buffers |
glClearColor |
GL.Buffers.Set_Color_Clear_Value |
glClearDepth |
GL.Buffers.Set_Depth_Clear_Value |
glClearStencil |
GL.Buffers.Set_Stencil_Clear_Value |
glClearAccum |
GL.Buffers.Set_Accum_Clear_Value |
glClearBufferfv |
GL.Buffers.Clear_Color_Buffers |
glClearBufferfv |
GL.Buffers.Clear_Draw_Buffer |
glClearBufferfv |
GL.Buffers.Clear_Depth_Buffer |
glClearBufferiv |
GL.Buffers.Clear_Stencil_Buffer |
glClearBufferfi |
GL.Buffers.Clear_Depth_And_Stencil_Buffer |
glDepthMask |
GL.Buffers.Depth_Mask |
glDepthFunc |
GL.Buffers.Set_Depth_Function |
glStencilFuncSeparate |
GL.Buffers.Set_Stencil_Function |
glStencilOpSeparate |
GL.Buffers.Set_Stencil_Operation |
glStencilMaskSeparate |
GL.Buffers.Set_Stencil_Mask |
glTexParameterf |
GL.Objects.Textures.Set_Minimum_LoD GL.Objects.Textures.Set_Maximum_LoD GL.Objects.Textures.Set_Texture_Priority |
glTexParameteri |
GL.Objects.Textures.Set_Lowest_Mipmap_Level GL.Objects.Textures.Set_Highest_Mipmap_Level |
glTexParameteri |
GL.Objects.Textures.Set_Minifying_Filter |
glTexParameteri |
GL.Objects.Textures.Set_Magnifying_Filter |
glTexParameteri |
GL.Objects.Textures.Set_X_Wrapping GL.Objects.Textures.Set_Y_Wrapping GL.Objects.Textures.Set_Z_Wrapping |
glTexParameteri |
GL.Objects.Textures.Toggle_Compare_X_To_Texture |
glTexParameteri |
GL.Objects.Textures.Set_Compare_Function |
glTexParameteri |
GL.Objects.Textures.Set_Depth_Texture_Mode |
glTexParameteri |
GL.Objects.Textures.Toggle_Mipmap_Autoupdate |
glTexParameterfv |
GL.Objects.Textures.Set_Border_Color |
glGetTexParameterfv |
GL.Objects.Textures.Minimum_LoD GL.Objects.Textures.Maximum_LoD GL.Objects.Textures.Texture_Priority |
glGetTexParameterfv |
GL.Objects.Textures.Border_Color |
glGetTexParameteriv |
GL.Objects.Textures.Minifying_Filter GL.Objects.Textures.Magnifying_Filter GL.Objects.Textures.Lowest_Mipmap_Level GL.Objects.Textures.Highest_Mipmap_Level |
glGetTexParameteriv |
GL.Objects.Textures.X_Wrapping GL.Objects.Textures.Y_Wrapping GL.Objects.Textures.Z_Wrapping |
glGetTexParameteriv |
GL.Objects.Textures.Compare_X_To_Texture_Enabled |
glGetTexParameteriv |
GL.Objects.Textures.Current_Compare_Function |
glGetTexParameteriv |
GL.Objects.Textures.Depth_Texture_Mode |
glGetTexParameteriv |
GL.Objects.Textures.Mipmap_Autoupdate_Enabled |
glGetTexLevelParameteriv |
GL.Objects.Textures.Width GL.Objects.Textures.Height GL.Objects.Textures.Depth GL.Objects.Textures.Red_Size GL.Objects.Textures.Green_Size GL.Objects.Textures.Blue_Size GL.Objects.Textures.Alpha_Size GL.Objects.Textures.Depth_Size GL.Objects.Textures.Compressed_Image_Size |
glGetTexLevelParameteriv |
GL.Objects.Textures.Format |
glGetTexLevelParameteriv |
GL.Objects.Textures.Red_Type GL.Objects.Textures.Green_Type GL.Objects.Textures.Blue_Type GL.Objects.Textures.Alpha_Type GL.Objects.Textures.Depth_Type |
glGetTexLevelParameteriv |
GL.Objects.Textures.Compressed |
glGenTextures |
GL.Objects.Initialize_Id |
glBindTexture |
GL.Objects.Textures.Bind |
glIsTexture |
GL.Objects.Textures.Is_Texture |
glTexImage1D |
GL.Objects.Textures.With_1D_Loader.Load_Empty_Texture GL.Objects.Textures.With_1D_Loader.Load_From_Data |
glCompressedTexImage1D |
GL.Objects.Textures.With_1D_Loader.Load_Compressed |
glTexSubImage1D |
GL.Objects.Textures.With_1D_Loader.Load_Sub_Image_From_Data |
glTexStorage1D |
GL.Objects.Textures.With_1D_Loader.Storage |
glTexImage2D |
GL.Objects.Textures.With_2D_Loader.Load_Empty_Texture GL.Objects.Textures.With_2D_Loader.Load_From_Data |
glCompressedTexImage2D |
GL.Objects.Textures.With_2D_Loader.Load_Compressed |
glTexSubImage2D |
GL.Objects.Textures.With_2D_Loader.Load_Sub_Image_From_Data |
glTexStorage2D |
GL.Objects.Textures.With_2D_Loader.Storage |
glTexImage3D |
GL.Objects.Textures.With_3D_Loader.Load_Empty_Texture GL.Objects.Textures.With_3D_Loader.Load_From_Data |
glCompressedTexImage3D |
GL.Objects.Textures.With_3D_Loader.Load_Compressed |
glTexSubImage3D |
GL.Objects.Textures.With_3D_Loader.Load_Sub_Image_From_Data |
glTexStorage3D |
GL.Objects.Textures.With_3D_Loader.Storage |
glTexEnvf |
GL.Fixed.Textures.Set_RGB_Scale GL.Fixed.Textures.Set_Alpha_Scale GL.Fixed.Textures.Set_LoD_Bias |
glTexEnvi |
GL.Fixed.Textures.Set_Tex_Function |
glTexEnvi |
GL.Fixed.Textures.Set_RGB_Combine GL.Fixed.Textures.Set_Alpha_Combine |
glTexEnvi |
GL.Fixed.Textures.Set_RGB_Source GL.Fixed.Textures.Set_Alpha_Source |
glTexEnvfv |
GL.Fixed.Textures.Set_Env_Color |
glTexEnvi |
GL.Fixed.Textures.Toggle_Point_Sprite_Coord_Replace |
glGetTexEnvfv |
GL.Fixed.Textures.RGB_Scale GL.Fixed.Textures.Alpha_Scale GL.Fixed.Textures.LoD_Bias |
glGetTexEnviv |
GL.Fixed.Textures.Tex_Function |
glGetTexEnviv |
GL.Fixed.Textures.RGB_Combine GL.Fixed.Textures.Alpha_Combine |
glGetTexEnviv |
GL.Fixed.Textures.RGB_Source GL.Fixed.Textures.Alpha_Source |
glGetTexEnvfv |
GL.Fixed.Textures.Env_Color |
glGetTexEnviv |
GL.Fixed.Textures.Point_Sprite_Coord_Replace |
glActiveTexture |
GL.Objects.Textures.Set_Active_Unit |
glGenerateMipmap |
GL.Objects.Textures.Generate_Mipmap |
glInvalidateTexImage |
GL.Objects.Textures.Invalidate_Image |
glInvalidateTexSubImage |
GL.Objects.Textures.Invalidate_Sub_Image |
glGenBuffers |
GL.Objects.Initialize_Id |
glGenTransformFeedbacks |
GL.Objects.Initialize_Id |
glBindBuffer |
GL.Objects.Buffers.Bind |
glBindTransformFeedback |
GL.Objects.Buffers.Bind_Transform_Feedback |
glBindBufferBase |
GL.Objects.Buffers.Bind_Buffer_Base |
glBufferData |
GL.Objects.Buffers.Load_To_Buffer GL.Objects.Buffers.Allocate |
glTexBuffer |
GL.Objects.Buffers.Allocate |
glMapBuffer |
GL.Objects.Buffers.Map |
glMapBufferRange |
GL.Objects.Buffers.Map_Range |
glGetBufferPointerv |
GL.Objects.Buffers.Pointer |
glBufferSubData |
GL.Objects.Buffers.Set_Sub_Data |
glGetBufferSubData |
GL.Objects.Buffers.Get_Sub_Data |
glUnmapBuffer |
GL.Objects.Buffers.Unmap |
glGetBufferParameteriv |
GL.Objects.Buffers.Access_Type |
glGetBufferParameteriv |
GL.Objects.Buffers.Mapped |
glGetBufferParameteriv |
GL.Objects.Buffers.Size |
glGetBufferParameteriv |
GL.Objects.Buffers.Usage |
glInvalidateBufferData |
GL.Objects.Buffers.Invalidate_Data |
glInvalidateBufferSubData |
GL.Objects.Buffers.Invalidate_Sub_Data |
glFlushMappedBufferRange |
GL.Objects.Buffers.Flush_Mapped_Buffer_Range |
glGenVertexArrays |
GL.Objects.Initialize_Id |
glBindVertexArray |
GL.Objects.Vertex_Arrays.Bind |
glGenRenderbuffers |
GL.Objects.Initialize_Id |
glRenderbufferStorage |
GL.Objects.Renderbuffers.Allocate |
glRenderbufferStorageMultisample |
GL.Objects.Renderbuffers.Allocate |
glBindRenderbuffer |
GL.Objects.Renderbuffers.Bind |
glGetRenderbufferParameteriv |
GL.Objects.Renderbuffers.Width GL.Objects.Renderbuffers.Height GL.Objects.Renderbuffers.Red_Size GL.Objects.Renderbuffers.Green_Size GL.Objects.Renderbuffers.Blue_Size GL.Objects.Renderbuffers.Alpha_Size GL.Objects.Renderbuffers.Depth_Size GL.Objects.Renderbuffers.Stencil_Size |
glGetRenderbufferParameteriv |
GL.Objects.Renderbuffers.Internal_Format |
glReadPixels |
GL.Framebuffer.Read_Pixels |
glLogicOp |
GL.Framebuffer.Set_Logic_Op_Mode |
glClampColor |
GL.Framebuffer.Set_Clamp_Read_Color |
glReadBuffer |
GL.Framebuffer.Set_Read_Buffer |
glGenFramebuffers |
GL.Objects.Initialize_Id |
glBindFramebuffer |
GL.Objects.Framebuffers.Bind |
glCheckFramebufferStatus |
GL.Objects.Framebuffers.Status |
glFramebufferRenderbuffer |
GL.Objects.Framebuffers.Attach_Renderbuffer |
glFramebufferTexture |
GL.Objects.Framebuffers.Attach_Texture |
glFramebufferTextureLayer |
GL.Objects.Framebuffers.Attach_Texture_Layer |
glBlitFramebuffer |
GL.Objects.Framebuffers.Blit |
glInvalidateFramebuffer |
GL.Objects.Framebuffers.Invalidate |
glInvalidateSubFramebuffer |
GL.Objects.Framebuffers.Invalidate_Sub |
glFramebufferParameteri |
GL.Objects.Framebuffers.Set_Default_Width GL.Objects.Framebuffers.Set_Default_Height GL.Objects.Framebuffers.Set_Default_Layers GL.Objects.Framebuffers.Set_Default_Samples |
glFramebufferParameteri |
GL.Objects.Framebuffers.Set_Default_Fixed_Sample_Locactions |
glGetFramebufferParameteriv |
GL.Objects.Framebuffers.Default_Width GL.Objects.Framebuffers.Default_Height GL.Objects.Framebuffers.Default_Layers GL.Objects.Framebuffers.Default_Samples |
glGetFramebufferParameteriv |
GL.Objects.Framebuffers.Default_Fixed_Sample_Locations |
glGenQueries |
GL.Objects.Initialize_Id |
glIsQuery |
GL.Objects.Queries.Is_Query |
glGetQueryObjectuiv |
GL.Objects.Queries.Get_Query_Object |
glBeginQuery |
GL.Objects.Queries.Begin_Query |
glEndQuery |
GL.Objects.Queries.End_Query |
glBeginQueryIndexed |
GL.Objects.Queries.Begin_Query_Indexed |
glEndQueryIndexed |
GL.Objects.Queries.End_Query_Indexed |
glQueryCounter |
GL.Objects.Queries.Query_Counter |
glGetShaderiv |
GL.Objects.Shaders.Compile_Status |
glGetShaderiv |
GL.Objects.Shaders.Create_From_Id |
glCreateShader |
GL.Objects.Initialize_Id |
glShaderSource |
GL.Objects.Shaders.Set_Source |
glGetShaderSource |
GL.Objects.Shaders.Source |
glCompileShader |
GL.Objects.Shaders.Compile |
glReleaseShaderCompiler |
GL.Objects.Shaders.Release_Shader_Compiler |
glGetShaderInfoLog |
GL.Objects.Shaders.Info_Log |
glCreateProgram |
GL.Objects.Initialize_Id |
glGetProgramiv |
GL.Objects.Programs.Link_Status GL.Objects.Programs.Delete_Status GL.Objects.Programs.Validate_Status GL.Objects.Programs.Active_Attributes GL.Objects.Programs.Active_Attribute_Max_Length GL.Objects.Programs.Active_Uniform_Blocks GL.Objects.Programs.Active_Uniform_Block_Max_Name_Length GL.Objects.Programs.Active_Uniforms GL.Objects.Programs.Active_Uniform_Max_Length GL.Objects.Programs.Tess_Control_Output_Vertices GL.Objects.Programs.Tess_Gen_Mode GL.Objects.Programs.Tess_Gen_Point_Mode GL.Objects.Programs.Tess_Gen_Spacing GL.Objects.Programs.Tess_Gen_Vertex_Order GL.Objects.Programs.Transform_Feedback_Buffer_Mode GL.Objects.Programs.Transform_Feedback_Varyings GL.Objects.Programs.Transform_Feedback_Varying_Max_Length GL.Objects.Programs.Begin_Transform_Feedback GL.Objects.Programs.End_Transform_Feedback |
glAttachShader |
GL.Objects.Programs.Attach |
glLinkProgram |
GL.Objects.Programs.Link |
glGetProgramInfoLog |
GL.Objects.Programs.Info_Log |
glGetProgramStageiv |
GL.Objects.Programs.Active_Subroutines GL.Objects.Programs.Active_Subroutine_Uniforms GL.Objects.Programs.Active_Subroutine_Uniform_Locations GL.Objects.Programs.Active_Subroutine_Uniform_Max_Length GL.Objects.Programs.Active_Subroutine_Max_Length |
glGetSubroutineIndex |
GL.Objects.Programs.Subroutine_Index |
glGetSubroutineUniformLocation |
GL.Objects.Programs.Subroutine_Uniform_Locations |
glUseProgram |
GL.Objects.Programs.Use_Program |
glValidateProgram |
GL.Objects.Programs.Validate |
glGetUniformLocation |
GL.Objects.Programs.Uniform_Location |
glBindAttribLocation |
GL.Objects.Programs.Bind_Attrib_Location |
glGetAttribLocation |
GL.Objects.Programs.Attrib_Location |
glVertexAttribPointer |
GL.Attributes.Set_Vertex_Attrib_Pointer |
glVertexAttribIPointer |
GL.Attributes.Set_Vertex_Integer_Attrib_Pointer |
glVertexAttribLPointer |
GL.Attributes.Set_Vertex_Double_Attrib_Pointer |
glEnableVertexAttribArray |
GL.Attributes.Enable_Vertex_Attrib_Array |
glDisableVertexAttribArray |
GL.Attributes.Disable_Vertex_Attrib_Array |
glGetAttachedShaders |
GL.Objects.Programs.Attached_Shaders |
glBindFragDataLocation |
GL.Objects.Programs.Bind_Frag_Data_Location |
glGetFragDataLocation |
GL.Objects.Programs.Frag_Data_Location |
glBeginTransformFeedback |
GL.Objects.Programs.Begin_Transform_Feedback |
glEndTransformFeedback |
GL.Objects.Programs.End_Transform_Feedback |
glGetTransformFeedbackVarying |
GL.Objects.Programs.Get_Transform_Feedback_Varying |
glTransformFeedbackVaryings |
GL.Objects.Programs.Transform_Feedback_Varyings |
glPatchParameteri |
GL.Tessellation.Set_Patch_Vertices |
glPatchParameterfv |
GL.Tessellation.Set_Patch_Default_Inner_Level GL.Tessellation.Set_Patch_Default_Outer_Level |
glDepthRange |
GL.Window.Set_Depth_Range |
glViewport |
GL.Window.Set_Viewport |